Friday, June 09, 2006

Creeping Doom

The 3.5 Dungeons and Dragons Players handbook Describes Creeping Doom as such:

Creeping Doom
Conjuration (Summoning)
Level: Drd 7
Components: V, S
Casting Time: 1 Round
Range: Close (25 ft. + 5 ft./2 levels/100 ft; see text.
Effect: One Swarm of centipedes per two levels.
Duration: 1 min. /level
Saving Throw: None
Spell Resistance: No

When you uter the spell of creeping doom, you call forth a mass of centipede swarms (one per two caster levels, to a max of ten swarms at 20th level), which need not appear adjacent to one another.

You may summon the centipede swarms so that they share the area of other creatures. The swarms remain stationary, attacking any creatures in their area, unless you command the creeping doom to nove (a standard action) As a standard action, you can command any number of swarms to move toward any prey within 100 feet of you. You cannot command any swarm to move more then 100 feet away from you, and if you move more then 100 feet from any swarm' that swarm remains stationary attacking any creatures in it's area (But it can be commanded again if you move within 100 feet.)


After returning home from babysitting my sister I lead a successful raid on an enemy stronghold in World of Warcraft, The raid had been planned for weeks and couldn't be cancelled simply because I hadn't slept in 48 odd hours. Despite my worry and wear Cairne fell and I was lauded for my raid leading skills. Steadly my room has been getting a worse and worse smell, apparently the air condititioner on the other side of the wall started to leak. now my couch, wall and carpet are filled with mold, spores and mildew. I'm making it a project tomorrow to write a mold version of the above spell. In the meantime I'll be cleaning all night.

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